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Sektant Hideout

engine & tools programmer

My website for essays, tinkering, cool things I build or whatever new skill I'm learning atm.

"as you think, so you shall be"

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PROJECTS

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  • react / typescript / vite

    kalibr

    match mouse travel and field of view between Tarkov, aim trainers, and other shooters. calibrate what the math cannot verify.

  • lua / neovim

    nvim-sektant

    my neovim config, with telescope, oil, language tools and my own plugins.

  • react / vite / typescript / tailwind

    sortie

    A pre-raid planner for Escape from Tarkov: what to pack, what to do on this map, and which task to run next.

  • entt / jolt / imgui / vulkan

    raven-engine

    Simple 3D game engine with retro/PSX aesthetics and quirks written in C++ with Vulkan API

  • hyprland / waybar / eww / rofi

    ChadShell

    My Hyprland desktop config: Waybar, Rofi, an Eww hardware HUD and an ASCII audio visualizer, with scripts to install it.

  • react / typescript / scss / rollup

    phosphor-ui

    My React component library for green-phosphor CRT sites: layouts, content blocks and templates for blogs, wikis and project logs.

  • python / tkinter / ttk

    burrow

    A desktop personal wiki in Python and Tkinter, modelled on Zim, with a green phosphor terminal look.

  • lua / neovim

    ram.nvim

    Two toggleable markdown notes for Neovim: one global, one per project.

  • lua / neovim / telescope.nvim

    executioner.nvim

    Telescope picker for running project scripts and CMake, Make or Meson build targets from Neovim.

  • c++17 / opengl / glfw / glew

    monad-engine

    Small C++17 game engine I built to learn engine programming. OpenGL 3.3, Bullet physics, JSON scenes and a first-person sandbox.

  • react / typescript / vite / webgl

    react-warcraft-ui

    React components for the Warcraft III menus and HUD, drawn at runtime from the game's own BLP textures and MDX models.

  • react / typescript / vite / webgl

    react-warcraft-build-order-tool

    A Warcraft III build order trainer with a game timer, key-moment alerts, and builds you can write or import as JSON.

  • lua / neovim

    clanger.nvim

    C++ class wizard for Neovim: new classes from templates, header/source switching and method stubs.

  • c++17 / opengl / glfw / glad

    quakepg-engine

    A C++17 and OpenGL 3.3 engine for a PSX-looking medieval dungeon crawler. It got as far as one walkable dungeon and a sword.

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